The Vault of Storms

Overview
The Vault of Storms is the personal collection of Unscathed Neo-Insurrectionists leader, Marie Winhart. Built over the course of the UNI's control of the Citadel Guardia Seven, it was placed within one of the deepest parts of the fortresses' walls. Originally being a reserve armory for the Citadel, it was the perfect place for a secure stockpile of items. Thus, the UNI believed it should be filled with the their already growing collection of technology. While most UNI members were focused on gathering mass-produced items to supply their armies, though, Marie was interested in the more exotic items found in the lands following the fall of the NDRC. Contrary to the wills of many UNI troops, Marie wanted to specifically relegate the Vault to these unique weapons, systems, and machines. As she put it, "It'll be here when we need it most."

Marie's beliefs eventually became accepted by her subordinates to continue this preservation of technology. Per her request, she was the only one who had access to the Vault, and made sure the codes were only known to her alone. Marie’s concerns with the outside world meant that allowing too many to access the vault was incredibly dangerous. Hoarding was not one part of her nature however—it wasn't long before many of the items secured by the UNI during their missions were in the hands of their most experienced soldiers. Not only did the collection of these weapons make the Unscathed a growing threat against the Mercury Legion, but the use of them on their enemies made them even tougher opponents to challenge. Sometime before the events of LEGACY, Marie transferred the codes for the Vault of Storms to her adopted daughter Katherine Isakura, alongside with her personal Garrisai—The Predator.

Machines
- Harbinger Ground Type: The UNI had found a few of these Harbinger Ground Types throughout the Decholonian wastes, though most were non-functional. Instead, the faction gathered a large collection of data from these models and compiled them into a single machine. In order to compensate for the lack of a complete design blueprint, it was modified with other parts from the VoS as Marie Winhart's second NU METACOM Project.

- TERRA: Built into the heart of Guardia Seven, it was an unparalleled shield generator that lasted since the First Great Conflict. The frame had been lost since then, but the UNI were able to combine it with their Enforcer MKII to become the Nexus.

- Enforcer MKII: A failed Omega Armories prototype designed to rival the likes of the Juggernaut Ground Type. After being discarded, it was found by the UNI during one of their scouting runs inside an abandoned supply warehouse. After transporting it back home, it was modified by Connor Holland into the Nexus.

- Arcandy Compact Breaker (Stolen): Developed exclusively by the UNI as an improvement of the Castel Ground Type. By refitting its design for the Arcandy Compact Reactor, it was only capable of undergoing several test runs until being stolen by the Mercury Legion during an attack on Guardia Seven.

Weapons
- T-18 Telescopic Rocket Warhammer (Stolen): While its thin handle and massive face may seem physically impossible to use, the Hammer is just as capable at knocking enemy units around like nothing. It is a massive rectangular hammer with four rocket boosters attached to the back of the head, and is equipped with a folding or telescopic handle. When not in use, the weapon can be vertically stored like a backpack, due to its geometrical design.

- T-29 Darkblade Longswords: An overhauled version of the Anti-Armor Saber fine-tuned towards deadly precision attacks. Their edges are lined with a prototype upgrade to the usual Heat Edge known as the Lambent Edge. This edge is much quicker in melting through Nanolaminate Armor, and results in dangerously clean cuts. They were intended for use with the Prototype Unit Majestic III, which is exactly where Marie found these elegant weapons.

- T-30 Retractable Wire-Guided Forearm: Being one of the first fixed weapons built by Omega, this (usually) pair of gauntlets replaces a Unit’s standard pair of forearms. Their unique gimmick is that upon activation of the user, the gauntlets can detach from their sockets, flying forward with a set of four thrusters. This allows for an extremely deadly and long range punch. The gauntlets can be retracted from a pair of sturdy wires, attaching back onto the arms. Optionally, the gauntlets can be bladed for an extra amount of damage. It is best used with the NU METACOM System.

- “Hunter” Wire-Guided Grapple Claw: A weapon developed exclusively by the UNI. Based off of the T-30 RW-GF, it solved the hassle of replacing a Garrisai's forearms with these specialized limbs by converting them into an attachable weapon instead. Not only does this free up the hands of the Garrisai using the Hunters, but it also keeps the machine from becoming incapacitated (without arms) should the hunters be severed. Only one known machine was ever capable of using the Hunters, in the form of the BURSTRAID Garrisai Ruby Kingship.

- Anti-Armor Twin Smart Flat-Edged Saber: A weapon based off of the Anti-Armor Smart Saber, which improves upon the original's movable blade. In attaching a second blade on a 360-degree rotating grip, it allows the two blades to repeatedly attack an opponent without any need to charge up a swing. While initially equipped with a pair of flat-edged blades similar to most UNI melee weapons, it would be upgraded with the blades of the T-29 Darkblade Longswords by Katherine Isakura.

- Actuator Knee Weapons System: (aka AKWS) A knee-mounted weapon inspired off of the Actuator Knuckle of the Artillery II. It operates in a similar way to its inspiration, now far more effective by freeing up the hands for using other weapons. Marie would use these in the testing of her second NMP.

- Folding Heat Saber: Has the same properties as the Folding Heat Blade, with a longer length. While this can still provide a wider range of attack, it is less commonly used due to a lack of a decently compact storage system. The folding motion can negate this error, though it usually doesn’t match up with most storage parameters. Given to Marie's second NU METACOM project following the Bluemoon.

- 80mm Dopplehound Twin Gatling Cannon: This forearm or shoulder mounted weapon consists of a pair of six-barrel miniguns that deal moderate damage but have a high RoF. They can be used to stall enemy opponents, destroy delicate systems on enemy machines, and intercept approaching missiles or large objects. The only instance these weapons were used were on Legacy Team's fifth machine: the Queen Caelestis.

- 200mm Enhanced Artillery Gun: A heavily modified 200mm Artillery Gun built for sniping. Its entire outer shell was overhauled to resemble a slimmed-down large rifle body, reducing the magazine size of the weapon to a suitable six-round magazine. The fine-tuned magnification properties of its scope calculate much of the positioning for an unmissable bullet trajectory, while the range of its original form keeps range just as effective. This weapon was used by Marie's first NU METACOM project Bluemoon.

- 300mm Enhanced HPNC "Super Smoothbore": An improved version of the 300mm HPNC tailored towards precision over power. It is equipped with an outer cooling shell to prevent warping of the barrel, as well as being chambered for 300mm Armor-Piercing rounds similar to ones used by 200mm guns.

- 500mm Conventional “Solar Cannon”: Being the largest weapon ever developed by Kestrel, the MPNC is their answer to rival company Instinct’s EC-07 Ground Type Megaparticle Laser Cannon. Using a sheer monster of a round and an incredibly powerful receiver, the shell is strong enough to penetrate enemy units and level buildings. Along with an incredible amount of speed when fired, the weapon is seldom used on a single enemy, and will often be used as a last resort against entire waves of them. With less expensive alternatives like the 300mm HPNC, it isn’t a surprise how this weapon never saw much action in the front lines. When used, some sort of locking mechanism is often needed, as the sheer recoil from the firing of the MPNC is strong enough to rip a Garrisai’s torso right from its limbs.

- CW-09 Custom Giant Rocket Launcher: A larger and higher-caliber version of the standard CW-06 Rocket Launcher. The one found by the UNI was heavily modified by an unknown user, likely being the work of a secret prototype. Unlike the original, this "Custom" version sported a six-round drum magazine compared to the usual nine, which chambered for CW-09 payload missiles. Unlike the high-impact CW-09, this one would deploy a set of Swarmfire Tracking Missiles shortly after launch. Luckily, plans to re-create these custom missiles were found in the files paired with the strange weapon.

- CS-018 Tactical Shotgun: The Tactical Shotgun, unlike its combat counterpart, uses an automatic receiver for a higher RoF. Due to this speed, it is capable of effective crowd control, or quickly shredding through tough armor. It is paired with an eighteen-round drum magazine, and a scope when needed.

- EC-06 Solar Cannon Apparatus: Being a simplification of the Catalyst System, this stationary Laser Cannon was specifically designed for base defense. Primarily being mounted in pairs of three on Armeli Naval Warships, these cannons would push back incoming Celestial Striders with unrelenting force. They were considered to be even deadlier than the Solar Cannons, as their ease of mobility and construction made them an available and deadly thing to use. The one stolen, developed, and subsequently used by UNI scientist Samantha Jenkins runs on an Arcandy Compact Reactor, which improved the cooling times of the weapon's systems. It would eventually be mounted onto a Garrisai frame during operation Absolute Authority.

- EC-10 Single-Fire Laser Rifle: Developed late into the Remnant Uprising by the IAD, the designs for a lightweight laser weapon was a lingering design but was never actually manufactured. That was until its designs were discovered by the DTRO after their battle against NOVA Team, due to the capture of the GT-M-LC. After the weapon was broken down, the DTRO realized that its internals could be reworked with their current technology. Thus, the Laser Rifle was born. Despite having a lower performance than what Instinct had intended for it, this first prototype was used by the Perfect Harbinger and quickly became unmatched on the field compared to Kestrel's mass-production weapons. It ran on a smaller Fusion Drive, powered by a six-round Dechalus Core Magazine. Each shot cost half a Dechalus Core.

Systems
- NU METACOM System: The second edition of the METACOM System that allows for a Garrisai to near-perfectly mimic its pilots' movements. Through a combination of physical control inputs and mental thoughts being extracted by the System, any machine it is built into will be able to maximize performance. The UNI was known to hold two of these systems, which they integrated into each of Marie Winhart's respective NU METACOM pet projects.

- MASTERSTRIKE System: An upgraded version of the Land Strike, equipped to control far heavier weapons and thicker armor than the original. While originally fitted for Castel Ground Types as a substitute for Castel Heavyarms Units, it was re-tooled for use by the Perfect Harbinger by the UNI.

- Custom HMT II Leg Booster System: A discarded prototype leg design for the Storm II. During the UNI's brief raiding of the Northern parts of Decholon, they were able to find this system inside the Fort Hummingbird Citadel. While non-functional in its current state, they were able to use the combined efforts of Connor Holland and Samantha Jenkins to become the Bluemoon. While unable to restore flight functionality, the System was able to provide HMT II level speeds for its user.