Omega Armories

History
Founded by DTRO member Zachary Omega, Omega Armories is the main producer of armor and melee weapon designs for the Garrisai mobile weapon. Using outsourced metallurgical resources from Barzale, he was able to develop an armor capable of defending against most ballistic attacks without over-encumbering the machine. This material would be known as Nanolaminate Armor. While it was originally used as a material for armored trucks and tanks that fenced off marauder factions from Cassiopeia, it was re-purposed for Garrisai Armor. Using similar materials, he was also able to develop sturdy and reliable melee weapons. Ranging from broadswords to Halberds, and exotic designs such as forearm daggers, they are unmatched in anti-Garrisai combat (even exceeding the performance of some Kestrel-Grade firearms).

Standard Armaments
'''Consisting mainly of one-handed and lightweight designs, OA’s line of mass-production weapons provided a reliable source of combat with style to boot. Of course, most of the factions that used these weapons reserved them as a well-needed backup in the case of a firearm problem. Compact variants of these weapons were designed in order to reduce the amount of space these weapons took up, allowing them to be easily and safely stored alongside the guns (though Omega wasn't all to open to being the second fiddle when in combat). These variants include telescopic and folding weapon designs. All weapons are built from Steelpoint Alloy, which is the same material used for Garrisai frames.'''

- Anti-Armor Blade: The Standard melee armament for most mass-production units. It is made entirely of steelpoint Alloy from Blade to grip, thus its durability is incredibly strong. Most times it can be stored on the rear skirt armor, though it can also be stored under a Nanolaminate shield for quick access in a pinch.

- Anti-Armor Saber: A longer and heavier version of the Anti-Armor Blade. While retaining a similar quality, the Saber’s length gives it a wider range of attack, and is more capable of slam attacks compared to the blade. It can also be stored on the rear skirt armor, under a shield, or inside a sheath should the pilot request it.

- Folding Heat Blade: A variant of the heat blade with thermonuclear conductors lining its edges. Its heating qualities make it easier to burn through Nanolaminate Armor, though a pilot must strike the same area repeatedly in order to penetrate it. Forward thrusts are the best way to deal a strong amount of damage. When not in use, the blade can fold down its middle and is redeployed by unlocking a hilt clasp.

- Folding Heat Saber: Has the same properties as the Folding Heat Blade, with a longer length. While this can still provide a wider range of attack, it is less commonly used due to a lack of a decently compact storage system. The folding motion can negate this error, though it usually doesn’t match up with most storage parameters.

- Anti-Armor Waraxe: A weapon primarily used for chopping, and is a similar length to the anti-armor blade. It is not as common compared to its predecessor from its inability to thrust forward. It was developed from the Anti-Armor Blade by the Mercury Legion, eventually being adopted and subsequently standardized by OA.

- Telescopic Waraxe: A prototype situational melee weapon that can extend from a one handed axe to a two handed Halberd. Despite the transformation, the Halberd form’s blade is too small to deal any added damage when its handle is extended, so it didn’t make it too far along the production line. Still used by some Mercury Legion ace units.

- UNI Flat-Edged Claymore: This Mass-Production Blade designed by the UNI functions as their main melee weapon. It is an oar-shaped, two handed sword usually with the faction’s logo engraved on the side. These weapons were essentially built from thick sheets of steel, sharpened down at the sides for attacking. While being almost primitive in nature, they seem to have a heightened performance to even the Anti-Armor Sabers.

Utilities
- Rocket Anchor: While not being a mainline weapon, the Rocket anchor is essentially an offensive grappling hook. It is used for a number of things, from reeling enemies in towards the user, elevating the unit to a higher position, or even operate as a utility crane to help with general maintenance. When activated, the anchor’s conical head fires out towards a target, and the cone breaks up into three clawed digits. The head can be recalled at any time by reactivating the Rocket Anchor.

Shields
- Nanolaminate Ballistic Shield: A basic handheld Shield that blocks most physical projectiles. Its simple design and ease of storage means it’s reliable in most situations, and it can even store melee weapons or missile launchers on its underside.

- Nanolaminate Expandable Shield: A less common Shield design limited to designated pilots. Using a multi-layer design, each of the shield’s segments extend outward to increase its defensive radius. Due to this feature, the shield is incredibly portable and can even serve as shoulder armor when needed.

- Nanolaminate Compact Shield: A Forearm-mounted Shield that is more tuned towards blocking melee attacks over bullets. It has the ability to store small melee weapons or a single missile in its underside, though most times it is mounted with a bladed tip. This allows for the shield to double as a melee weapon in itself, making it perfect for an emergency weapon.

- Nanolaminate Riot Shield: A massive body-Shield that is usually handheld. Due to its immense size, a visor is carved near its top to allow for seeing nearby enemies. Weapons such as ASUs, full-length blades, and multiple missiles are only some of the things that can be stored on the shield. It also features a bottom-mounted lockdown spike that can anchor the shield to the ground, locking it in place as a portable cover.

Prototype Ace Weapons
'''Unlike the Standard mass-production Melee Weapons used at the time, these weapons were incredibly powerful, though equally as impractical. Their unique designs called for a skilled pilot who would have to master the style and balance of the one they used. Due to the experimental technologies each weapon was designed with, usually only one of each were ever built; consequently, any form of attempted reconstruction of these weapons was often met with several compensations.'''

- T-11 Redesigned Giga-Claymore: Taking inspiration from the Juggernaut’s own Claymore, the Giga-Claymore is a massive two-handed sword that works almost like a hammer. Due to its immense size, a single hit from this weapon can sever enemy limbs in one blow. This made use of the weapon very difficult, as the weight allowed for enemies to attack before the sword hit them. The blade came in three proposed variants before the fall of the NDRC: Heat, Shock, and Standard; however, only one was ever produced in the form of the Majestic II's main weapon.

- T-14 Reversible Destroyer Blade: Being based off of the Folding Anti-Armor Blade, these weapons compensate for their sheer presence by being capable of folding down their middles. Due to the weight of these weapons, they must be two-handed in order to properly wield. A unique feature of the Destroyers is their ability to combine along their ridges to form an even larger weapon known as the God Destroyer Blade.

- T-15 Disposable Thin-Pointed Blade: Resembling the appearance of a fencing sword, this weapon has the unique ability of being able to detach its blade. After attacking an enemy, the user can purge the blade, and refill it with the spare blades stored in the side skirts. This would allow for quicker reaction times when swapping between targets. A heat blade variant of this weapon was also designed, which released an explosion when purged.

- T-16 Prototype Destroyer Lance: This monster of a Lance could only operate at its best with a HMT, with hit-and-run attacks being its forte. It has a large, conical head with a long and slender grip. If the use of hit-and-run attacks isn’t possible for any reason, the grip of the weapon can be purged like a sheath, revealing a short sword concealed in the head. The grip itself serves as the shortsword’s handle, allowing for a quick swap between the modes.

- T-18 Telescopic Rocket Warhammer: While its thin handle and massive face may seem physically impossible to use, the Hammer is just as capable at knocking enemy units around like nothing. It is a massive rectangular hammer with four rocket boosters attached to the back of the head, and is equipped with a folding or telescopic handle. When not in use, the weapon can be vertically stored like a backpack, due to its geometrical design.

- T-19 Telescopic Situational Halberd: Essentially a larger version of the Telescopic Waraxe, the Halberd is unique in that it features a hook-shaped Blade. In its collapsed form, the weapon has a hook blade side and pickaxe side, which give it an excellent throwing quality. Both sides can be used for close range attacks. When extended, the weapon’s hook blade can reach out and grab onto enemy limbs, disarming or completely breaking them off. The pickaxe blade rotates forward to form a Halberd spear-pike, which is excellent for piercing charge attacks.

- T-21 Transformable Assault Broadsword: Serving a near identical purpose to the Redesigned Giga-Claymore, the Transformable Assault Broadsword is a two-handed melee weapon with an abnormally large size. Capable of completely bisecting enemies in a single go, this monster of a weapon can be used for both swinging and thrusting attacks. Unlike the Giga-Claymore, the two halves of the blade can shift open, revealing a four-barrel 30mm minigun. The gun can be fired by holding down the transform button on the grip after opening the blades.

- T-22 Transformable Assault Broadsword: A melee-centered variation of the T-21 that allows for the blade of the weapon to split into two separate sections, revealing an industrial "claw". Using the same button mechanism as the aforementioned T-21, the T-22 can use its split blade to disarm enemy weapons, bisect enemy opponents, or even close the claw to break the weapon of an enemy. It resembles the design of the ABC, or Armored Buster Claw, as well as the large sword used by Es from BlazBlue.

- T-27 Twin Split-Function Claymores: A weapon that consists of two identical one-handed claymores that can combine to form a double-bladed weapon. This weapon requires an incredible amount of skill to use, both in its twin form and combined form. Of course, each sword can be used one at a time, but it should be used with both blades at the same time for the best amount of damage. Their storage system is a pair of sheaths affixed to the backpack thrusters; a system exclusive to its design.

- T-29 Darkblade Longsword: An overhauled version of the Anti-Armor Saber fine-tuned towards deadly precision attacks. Their edges are lined with a prototype upgrade to the usual Heat Edge known as the Lambent Edge. This edge is much quicker in melting through Nanolaminate Armor, and results in dangerously clean cuts. They were intended for use with the Prototype Unit Majestic III.

- T-30 Retractable Wire-Guided Forearms: Being one of the first fixed weapons built by Omega, this pair of gauntlets replaces a Unit’s standard pair of forearms. Their unique gimmick is that upon activation of the user, the gauntlets can detach from their sockets, flying forward with a set of four thrusters. This allows for an extremely deadly and long range punch. The gauntlets can be retracted from a pair of sturdy wires, attaching back onto the arms. Optionally, the gauntlets can be bladed for an extra amount of damage. It is best used with the NU METACOM System.

- T-33 Retractable Dual Blade Gauntlet: This unique melee weapon is sometimes used by aquatic units, due to its compact and portable design. It consists of two razor sharp blades, affixed to a steel gauntlet. When activated, the blades can slide out from the gauntlet and be used for melee attacks. Heated variants of this weapon were designed, but deemed redundant in water due to temperature constraints.